Climate change in contemporary SF games and graphic narratives

Early next year, I’m giving a guest lecture at the University of Oxford that explores how science fiction games and graphic narratives tackle climate change. While hard science and concrete action are the building blocks of any response, these immersive, speculative media offer new ways of thinking through the defining challenge of this century.

Show don’t tell – Dark Souls and the value of content marketing 

Whether a consumer is presented with a masked figure with a penchant for existential dread or an incisive piece of analysis on the current real estate market, you can be sure that thought and conviction were requisite components in the creation of their experience. “Show don’t tell” has become something of a mantra for gameContinueContinue reading “Show don’t tell – Dark Souls and the value of content marketing “